Microsoft.VisualBasic namespace, and I'm actually okay with that. Why? Two reasons. First, most of what is in the namespace is old helper functions that are duplicated in the .NET Framework already. Second, I'm fine with working within the System namespace structure.Len(str) when I can use str.Length() instead. I don't need Trim(str) when I can use str.Trim(). The only thing that most of the VB helper functions in the Microsoft.VisualBasic namespace buys us is an extra level of error checking by checking for strings and other objects being equal to Nothing. No offense, but if something is set to Nothing inside the game and we didn't set it to Nothing, something is definitely wrong to begin with and we need to be trying to find the root cause, not letting the function hide the error from us.Microsoft.VisualBasic.Devices, again, most have fairly close compatriots inside the System namespace.
posted by Michael Russell at
8/17/2006 11:33:00 PM
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2 Comments:
So does this mean you think we'll eventually see AAA games shipped written using .NET?
There have already been a few AAA-quality titles that have been written in C# and shipped. You can find a list at TheZBuffer.com.
That said, there are also some downsides which I'm hoping to address in a coming post.
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