PopcapFont XNA Framework class. (Note: For C++ casual games, I really like Popcap's Game Framework, but did they really have to name their framework the "Sexy Application Framework?" Not exactly PC, guys.) If you haven't looked at Popcap's framework, you should. It's essentially a C++ version of what the XNA guys are trying to do, plus a metric shit-ton of helper functions and support for software rendering. Anyway, the PopcapFont class I've written is 99% there...it's just got a couple of niggling parser bugs for the font definition text file that have to be ironed out before I can feel comfortable releasing the code.
posted by Michael Russell at
9/19/2006 10:54:00 PM
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Yo chief, I tried to post this here earlier but blogger was doing maintenance so there it went
http://www.ritualistic.com/forums/showthread.php?goto=newpost&t=18592
Some cool stuff on Vista audio you might want to see :)
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